In 2004, America's Broadcasting Network (ABC) aired the first season of what would become one of television's most acclaimed dramas – Lost. Through it's six year run, the show has proven to be a cultural phenomenon, and would go on to be critically deemed one of the top ten best television series. Though a large part of Lost's success was due to the creators, writers, production teams, and the cast of the multi-million dollar drama, it is without a doubt that the main driving force behind the sensational show was it's ability to also maximize interactivity within the show and its fans in order to create a new form of active participation not only outside of the show, but within Lost itself, but demanding full participation and commitment from its viewers.
The end result was not only a community created by the show's fans, but a new form of participatory fan culture that broke the rules of new media. Through its demand of a new, more involve form of active viewership and fan culture through a participatory model of cognitive surplus, Lost took the participatory fan culture that was provided by new media and elevated it to a new standard.
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